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Fantasy Wars looked promising, implementing some classic elements with some surprising ones...
+ Imagine a map-based, turn-based Warcraft with hexes instead of squares, providing many tactical options.
+ Armies are highly customizable and no foe should be regarded as simple since they also have this customization. No unit will be the same.
- The game is dull, the combat system is poorly executed and the strategical options of the map are not implemeted.
- Not fun. Need more reasons?
- God, those graphics look horrible...
The game looks promising but fails to deliver. Try to hold out in the campaign as long as you can, that won't be long anyway...
Game Traits applied to Fantasy Wars (PC) by Legault