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Legault reviews Devil May Cry 4 (X360)

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Legault said...

First of all: I haven't played DMC 1,2 or 3 so keep that in mind before going all fanboy/girl and spewing nonsense all over me xD
+ While the lower difficulties get you more "into the vibe" and make you familiar with the game's mechanics, the rewards you get there are kept trough harder difficulties... and believe me, you'll need them xD
+ Buster! I really like how you can juggle with this system. The grabs themselves are more usefull against (1v1) bosses though; they take too long (to my liking) against normal foes and leave you open for attacks.
+ The game requires you to actually up your play, you'll need skill to win :D
+ While you can pull off some nice stunts with Nero, you'll truly come to combo heaven with Dante's four styles. Nero kinda reaches a ceiling up to where all you can do is try to get more out of the Exceed system.
- If you're new to the series Dante plays rather confusing, harder to master and with a seeming lack of air combos (and yes, I do knnow about the swordmaster one...)
- You go to the boss (M12)... only to switch character and go trough all the levels again <. Kinda cheap and it's kinda frustrating to find a challenge, look forward to your reward... only to find out you can't do this with that char.
- Fake difficulty. Making the game harder by simply making everything OHKO you is cheap. If you want to pull stuff like that you might as well make it that every enemy in the game can only be killed with a specific skill, randomly chosen upon spawning <

Game Traits applied to Devil May Cry 4 (X360) by Legault

  • The Setting:
    gothic
  • Playing As:
    nero and dante
  • Playing Against:
    Whatever tries to kill me
  • How it's Played:
    skill required, Buster
  • General Tone:
    challenging
Devil May Cry 4

Devil May Cry 4 (X360)

Genre/Style: Action/Third-person 3D Action
Release Date: 05/FEB/08
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