Game Night!: This weekend! https://www.facebook.com/events/317792721696252/
Blue Dragon, one of the few exclusive games out there (not counting spin-offs of course), brings us back to the good old days of epic adventure, real villains and... grinding, lots of grinding.
+ Story. What's one of the most important things for an RPG? A good storyline. Blue dragon has this, truelly making you care for your heroes and their quest.
+ Job system. One of my favourite mechanics. These days, few games still use it, probably because it instantly makes a game feel "old school" with everything else accompanying that. Personally I love it. Why? Simple: a good RPG needs to involve that in the story and to do that it is easier to have a cast of heroes instead of a custom-created character. To ensure this doesn't take away any of the flexability left to the players, you use the job system!
+ Random encounters. This game might be considered "old school" but that didn't stop them from getting rid of these annoying random encounters. They simply took all the encounters and put them on the map.
+ Shame achievements. Seriously? Achievements that say "you've failed # times" and give you no gamerscore? I like it :D
- Grinding. You can perfectly do a playtrough with a minimum of grnding but if you want all the achievements or the whole experience, you'll need to grind. We saw it coming but it's still annoying.
Game Traits applied to Blue Dragon (X360) by Legault